RedM Natives

NETWORK_AUTO_SESSION_SPLIT_SESSION

Hash0xC223D299C670413D
Runtime nameNetworkAutoSessionSplitSession
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION(int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId);

Parameters

NameTypeDescription
playersToTakeint—
maxInstancePlayersint—
sessionFlagsint—
bucketIdint—

Returns BOOL

Usage

Lua
local retval = NetworkAutoSessionSplitSession(playersToTake, maxInstancePlayers, sessionFlags, bucketId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC223D299C670413D, playersToTake, maxInstancePlayers, sessionFlags, bucketId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkAutoSessionSplitSession(playersToTake, maxInstancePlayers, sessionFlags, bucketId);

// by hash
const retval = Citizen.invokeNative('0xC223D299C670413D', playersToTake, maxInstancePlayers, sessionFlags, bucketId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC223D299C670413D, playersToTake, maxInstancePlayers, sessionFlags, bucketId);

Sources

alloc8or RDR3 NativeDB

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