NETWORK_DOES_NETWORK_ID_EXIST
Hash
0x38CE16C96BD11344Runtime name
NetworkDoesNetworkIdExistNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x38CE16C96BD11344Signature
BOOL NETWORK_DOES_NETWORK_ID_EXIST(int netID);Parameters
| Name | Type | Description |
|---|---|---|
netID | int | — |
Returns BOOL
Usage
local retval = NetworkDoesNetworkIdExist(netID)
-- always works, by hash
local retval = Citizen.InvokeNative(0x38CE16C96BD11344, netID, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkDoesNetworkIdExist(netID);
// by hash
const retval = Citizen.invokeNative('0x38CE16C96BD11344', netID, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x38CE16C96BD11344, netID);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.