RedM Natives

NETWORK_DOES_TUNABLE_EXIST

Hash0x85E5F8B9B898B20A
Runtime nameNetworkDoesTunableExist
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x85E5F8B9B898B20A

Signature

BOOL NETWORK_DOES_TUNABLE_EXIST(Hash tunableContext, Hash tunableName);

Parameters

NameTypeDescription
tunableContextHash—
tunableNameHash—

Returns BOOL

Usage

Lua
local retval = NetworkDoesTunableExist(tunableContext, tunableName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x85E5F8B9B898B20A, tunableContext, tunableName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkDoesTunableExist(tunableContext, tunableName);

// by hash
const retval = Citizen.invokeNative('0x85E5F8B9B898B20A', tunableContext, tunableName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x85E5F8B9B898B20A, tunableContext, tunableName);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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