NETWORK_DOES_TUNABLE_EXIST
Hash
0x85E5F8B9B898B20ARuntime name
NetworkDoesTunableExistNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x85E5F8B9B898B20ASignature
BOOL NETWORK_DOES_TUNABLE_EXIST(Hash tunableContext, Hash tunableName);Parameters
| Name | Type | Description |
|---|---|---|
tunableContext | Hash | — |
tunableName | Hash | — |
Returns BOOL
Usage
local retval = NetworkDoesTunableExist(tunableContext, tunableName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x85E5F8B9B898B20A, tunableContext, tunableName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkDoesTunableExist(tunableContext, tunableName);
// by hash
const retval = Citizen.invokeNative('0x85E5F8B9B898B20A', tunableContext, tunableName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x85E5F8B9B898B20A, tunableContext, tunableName);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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