RedM Natives

NETWORK_DUMP_NET_IF_CONFIG

nullsub, doesn't do anything

Hash0xAEDF1BC1C133D6E3
Runtime nameNetworkDumpNetIfConfig
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xAEDF1BC1C133D6E3

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void NETWORK_DUMP_NET_IF_CONFIG();

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
NetworkDumpNetIfConfig()

-- always works, by hash
Citizen.InvokeNative(0xAEDF1BC1C133D6E3)
JavaScript and C#
JavaScript
NetworkDumpNetIfConfig();

// by hash
Citizen.invokeNative('0xAEDF1BC1C133D6E3');
C#
Function.Call((Hash)0xAEDF1BC1C133D6E3);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.