NETWORK_GET_ENTITY_IS_NETWORKED
Hash
0xC7827959479DCC78Runtime name
NetworkGetEntityIsNetworkedNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xC7827959479DCC78Signature
BOOL NETWORK_GET_ENTITY_IS_NETWORKED(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Usage
local retval = NetworkGetEntityIsNetworked(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0xC7827959479DCC78, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkGetEntityIsNetworked(entity);
// by hash
const retval = Citizen.invokeNative('0xC7827959479DCC78', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xC7827959479DCC78, entity);Sources
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