RedM Natives

NETWORK_GET_HOST_OF_THREAD

Hash0xB4A25351D79B444C
Runtime nameNetworkGetHostOfThread
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

Player NETWORK_GET_HOST_OF_THREAD(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns Player

Usage

Lua
local retval = NetworkGetHostOfThread(threadId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB4A25351D79B444C, threadId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetHostOfThread(threadId);

// by hash
const retval = Citizen.invokeNative('0xB4A25351D79B444C', threadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB4A25351D79B444C, threadId);

Sources

alloc8or RDR3 NativeDB

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