RedM Natives

NETWORK_GET_RANDOM_INT_RANGED

Hash0xE30CF56F1EFA5F43
Runtime nameNetworkGetRandomIntRanged
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE30CF56F1EFA5F43

Signature

int NETWORK_GET_RANDOM_INT_RANGED(int rangeStart, int rangeEnd);

Parameters

NameTypeDescription
rangeStartint—
rangeEndint—

Returns int

Usage

Lua
local retval = NetworkGetRandomIntRanged(rangeStart, rangeEnd)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE30CF56F1EFA5F43, rangeStart, rangeEnd, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetRandomIntRanged(rangeStart, rangeEnd);

// by hash
const retval = Citizen.invokeNative('0xE30CF56F1EFA5F43', rangeStart, rangeEnd, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE30CF56F1EFA5F43, rangeStart, rangeEnd);

Sources

alloc8or RDR3 NativeDB

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