RedM Natives

NETWORK_IS_CONNECTED_VIA_RELAY

Old name: _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER

Hash0x16D3D49902F697BB
Runtime nameNetworkIsConnectedViaRelay
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x16D3D49902F697BB

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL NETWORK_IS_CONNECTED_VIA_RELAY(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

Old name: _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER

Usage

Lua
local retval = NetworkIsConnectedViaRelay(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x16D3D49902F697BB, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsConnectedViaRelay(player);

// by hash
const retval = Citizen.invokeNative('0x16D3D49902F697BB', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x16D3D49902F697BB, player);

Sources

alloc8or RDR3 NativeDB

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