NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT
Hash
0x1AD5B71586B94820Runtime name
NetworkIsPlayerAParticipantOnScriptNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1AD5B71586B94820Signature
BOOL NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(Player p0, Any* p1, Any p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Player | — |
p1 | Any* | — |
p2 | Any | — |
Returns BOOL
Usage
local retval, p1 = NetworkIsPlayerAParticipantOnScript(p0, p2)
-- always works, by hash
local retval, p1 = Citizen.InvokeNative(0x1AD5B71586B94820, p0, Citizen.PointerValueInt(), p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p1] = NetworkIsPlayerAParticipantOnScript(p0, p2);
// by hash
const [retval, p1] = Citizen.invokeNative('0x1AD5B71586B94820', p0, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway());var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x1AD5B71586B94820, p0, p1, p2);
// p1.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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