RedM Natives

NETWORK_IS_PLAYER_CONNECTED

Hash0x93DC1BE4E1ABE9D1
Runtime nameNetworkIsPlayerConnected
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x93DC1BE4E1ABE9D1

Signature

BOOL NETWORK_IS_PLAYER_CONNECTED(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = NetworkIsPlayerConnected(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x93DC1BE4E1ABE9D1, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsPlayerConnected(player);

// by hash
const retval = Citizen.invokeNative('0x93DC1BE4E1ABE9D1', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x93DC1BE4E1ABE9D1, player);

Sources

alloc8or RDR3 NativeDB

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