NETWORK_IS_PLAYER_CONNECTED
Hash
0x93DC1BE4E1ABE9D1Runtime name
NetworkIsPlayerConnectedNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x93DC1BE4E1ABE9D1Signature
BOOL NETWORK_IS_PLAYER_CONNECTED(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Usage
local retval = NetworkIsPlayerConnected(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x93DC1BE4E1ABE9D1, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkIsPlayerConnected(player);
// by hash
const retval = Citizen.invokeNative('0x93DC1BE4E1ABE9D1', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x93DC1BE4E1ABE9D1, player);Sources
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