RedM Natives

NETWORK_REQUEST_RECENT_GAMER_NAMES

Hash0x6D206D383BB5F6B1
Runtime nameNetworkRequestRecentGamerNames
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES(int p0, int playerCount);

Parameters

NameTypeDescription
p0int—
playerCountint—

Returns BOOL

Usage

Lua
local retval = NetworkRequestRecentGamerNames(p0, playerCount)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6D206D383BB5F6B1, p0, playerCount, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkRequestRecentGamerNames(p0, playerCount);

// by hash
const retval = Citizen.invokeNative('0x6D206D383BB5F6B1', p0, playerCount, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6D206D383BB5F6B1, p0, playerCount);

Sources

alloc8or RDR3 NativeDB

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