NETWORK_REQUEST_RECENT_GAMER_NAMES
Hash
0x6D206D383BB5F6B1Runtime name
NetworkRequestRecentGamerNamesNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES(int p0, int playerCount);Parameters
| Name | Type | Description |
|---|---|---|
p0 | int | — |
playerCount | int | — |
Returns BOOL
Usage
local retval = NetworkRequestRecentGamerNames(p0, playerCount)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6D206D383BB5F6B1, p0, playerCount, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkRequestRecentGamerNames(p0, playerCount);
// by hash
const retval = Citizen.invokeNative('0x6D206D383BB5F6B1', p0, playerCount, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x6D206D383BB5F6B1, p0, playerCount);Sources
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