RedM Natives

NETWORK_RESET_POPULATION

Hash0x101F538C25ABB39A
Runtime nameNetworkResetPopulation
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_RESET_POPULATION(BOOL p0, int p1);

Parameters

NameTypeDescription
p0BOOL—
p1int—

Returns BOOL

Usage

Lua
local retval = NetworkResetPopulation(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x101F538C25ABB39A, p0, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkResetPopulation(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x101F538C25ABB39A', p0, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x101F538C25ABB39A, p0, p1);

Sources

alloc8or RDR3 NativeDB

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