NETWORK_RESURRECT_LOCAL_PLAYER
Hash
0xEA23C49EAA83ACFBRuntime name
NetworkResurrectLocalPlayerNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEA23C49EAA83ACFBSignature
void NETWORK_RESURRECT_LOCAL_PLAYER(float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
heading | float | — |
p4 | int | — |
p5 | BOOL | — |
p6 | Any | — |
p7 | BOOL | — |
Returns void
Usage
NetworkResurrectLocalPlayer(x, y, z, heading, p4, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0xEA23C49EAA83ACFB, x, y, z, heading, p4, p5, p6, p7)JavaScript and C#
NetworkResurrectLocalPlayer(x, y, z, heading, p4, p5, p6, p7);
// by hash
Citizen.invokeNative('0xEA23C49EAA83ACFB', x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, p4, p5, p6, p7);Function.Call((Hash)0xEA23C49EAA83ACFB, x, y, z, heading, p4, p5, p6, p7);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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