RedM Natives

NETWORK_SESSION_IS_PRIVATE

Checks for session flag 'SF_PRIVATE'

Hash0xCEF70AA5B3F89BA1
Runtime nameNetworkSessionIsPrivate
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCEF70AA5B3F89BA1

Signature

BOOL NETWORK_SESSION_IS_PRIVATE();

Returns BOOL

Description

Checks for session flag 'SF_PRIVATE'

Usage

Lua
local retval = NetworkSessionIsPrivate()

-- always works, by hash
local retval = Citizen.InvokeNative(0xCEF70AA5B3F89BA1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSessionIsPrivate();

// by hash
const retval = Citizen.invokeNative('0xCEF70AA5B3F89BA1', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCEF70AA5B3F89BA1);

Sources

alloc8or RDR3 NativeDB

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