RedM Natives

NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID

Hash0x007FF852DCF49DA4
Runtime nameNetworkSetLocalPlayerPendingFastInstanceId
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID(int instanceId);

Parameters

NameTypeDescription
instanceIdint—

Returns void

Usage

Lua
NetworkSetLocalPlayerPendingFastInstanceId(instanceId)

-- always works, by hash
Citizen.InvokeNative(0x007FF852DCF49DA4, instanceId)
JavaScript and C#
JavaScript
NetworkSetLocalPlayerPendingFastInstanceId(instanceId);

// by hash
Citizen.invokeNative('0x007FF852DCF49DA4', instanceId);
C#
Function.Call((Hash)0x007FF852DCF49DA4, instanceId);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.