NETWORK_SET_PLAYER_IS_PASSIVE
Old name: _NETWORK_SET_PASSIVE_MODE_OPTION
Hash
0x9C25E8EC4C535FBDRuntime name
NetworkSetPlayerIsPassiveNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
Signature
void NETWORK_SET_PLAYER_IS_PASSIVE(BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
toggle | BOOL | — |
Returns void
Description
Old name: _NETWORK_SET_PASSIVE_MODE_OPTION
Usage
NetworkSetPlayerIsPassive(toggle)
-- always works, by hash
Citizen.InvokeNative(0x9C25E8EC4C535FBD, toggle)JavaScript and C#
NetworkSetPlayerIsPassive(toggle);
// by hash
Citizen.invokeNative('0x9C25E8EC4C535FBD', toggle);Function.Call((Hash)0x9C25E8EC4C535FBD, toggle);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.