RedM Natives

NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT

Hash0x0608326F7B98C08D
Runtime nameNetworkSpawnConfigSetTuningFloat
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

void NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT(Hash p0, float p1);

Parameters

NameTypeDescription
p0Hash—
p1float—

Returns void

Usage

Lua
NetworkSpawnConfigSetTuningFloat(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x0608326F7B98C08D, p0, p1)
JavaScript and C#
JavaScript
NetworkSpawnConfigSetTuningFloat(p0, p1);

// by hash
Citizen.invokeNative('0x0608326F7B98C08D', p0, p1 + 0.0000001);
C#
Function.Call((Hash)0x0608326F7B98C08D, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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