NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK
Always returns -1. Seems to be XB1 specific.
Hash
0xDEB2B99A1AF1A2A6Runtime name
NetworkStartUserContentPermissionsCheckNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDEB2B99A1AF1A2A6Signature
int NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(Any* gamerHandle);Parameters
| Name | Type | Description |
|---|---|---|
gamerHandle | Any* | — |
Returns int
Description
Always returns -1. Seems to be XB1 specific.
Usage
local retval, gamerHandle = NetworkStartUserContentPermissionsCheck(gamerHandle)
-- always works, by hash
local retval, gamerHandle = Citizen.InvokeNative(0xDEB2B99A1AF1A2A6, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ResultAsInteger())JavaScript and C#
const [retval, gamerHandle] = NetworkStartUserContentPermissionsCheck(gamerHandle);
// by hash
const [retval, gamerHandle] = Citizen.invokeNative('0xDEB2B99A1AF1A2A6', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway(), Citizen.resultAsInteger());var gamerHandle = new OutputArgument();
int retval = Function.Call<int>((Hash)0xDEB2B99A1AF1A2A6, gamerHandle);
// gamerHandle.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.