RedM Natives

NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH

Hash0xB2AD5D29A99D4B26
Runtime nameNetworkTryAccessTunableBoolHash
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName, BOOL defaultValue);

Parameters

NameTypeDescription
tunableContextHash—
tunableNameHash—
defaultValueBOOL—

Returns BOOL

Usage

Lua
local retval = NetworkTryAccessTunableBoolHash(tunableContext, tunableName, defaultValue)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB2AD5D29A99D4B26, tunableContext, tunableName, defaultValue, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkTryAccessTunableBoolHash(tunableContext, tunableName, defaultValue);

// by hash
const retval = Citizen.invokeNative('0xB2AD5D29A99D4B26', tunableContext, tunableName, defaultValue, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB2AD5D29A99D4B26, tunableContext, tunableName, defaultValue);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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