RedM Natives

PREVENT_NETWORK_ID_MIGRATION

Hash0x7182EDDA1EE7DB5A
Runtime namePreventNetworkIdMigration
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

void PREVENT_NETWORK_ID_MIGRATION(int netId);

Parameters

NameTypeDescription
netIdint—

Returns void

Usage

Lua
PreventNetworkIdMigration(netId)

-- always works, by hash
Citizen.InvokeNative(0x7182EDDA1EE7DB5A, netId)
JavaScript and C#
JavaScript
PreventNetworkIdMigration(netId);

// by hash
Citizen.invokeNative('0x7182EDDA1EE7DB5A', netId);
C#
Function.Call((Hash)0x7182EDDA1EE7DB5A, netId);

Sources

alloc8or RDR3 NativeDB

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