RedM Natives

SET_ENTITY_VISIBLE_IN_CUTSCENE

Hash0xE0031D3C8F36AB82
Runtime nameSetEntityVisibleInCutscene
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE0031D3C8F36AB82

Signature

void SET_ENTITY_VISIBLE_IN_CUTSCENE(Entity entity, BOOL p1, BOOL p2, int p3);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—
p2BOOL—
p3int—

Returns void

Usage

Lua
SetEntityVisibleInCutscene(entity, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xE0031D3C8F36AB82, entity, p1, p2, p3)
JavaScript and C#
JavaScript
SetEntityVisibleInCutscene(entity, p1, p2, p3);

// by hash
Citizen.invokeNative('0xE0031D3C8F36AB82', entity, p1, p2, p3);
C#
Function.Call((Hash)0xE0031D3C8F36AB82, entity, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

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