SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE
Hash
0xD1065D68947E7B6ERuntime name
SetLocalPlayerVisibleInCutsceneNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD1065D68947E7B6ESignature
void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(BOOL local, BOOL remote, int instanceId);Parameters
| Name | Type | Description |
|---|---|---|
local | BOOL | — |
remote | BOOL | — |
instanceId | int | — |
Returns void
Usage
SetLocalPlayerVisibleInCutscene(local, remote, instanceId)
-- always works, by hash
Citizen.InvokeNative(0xD1065D68947E7B6E, local, remote, instanceId)JavaScript and C#
SetLocalPlayerVisibleInCutscene(local, remote, instanceId);
// by hash
Citizen.invokeNative('0xD1065D68947E7B6E', local, remote, instanceId);Function.Call((Hash)0xD1065D68947E7B6E, local, remote, instanceId);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.