RedM Natives

SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE

Hash0xD1065D68947E7B6E
Runtime nameSetLocalPlayerVisibleInCutscene
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD1065D68947E7B6E

Signature

void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(BOOL local, BOOL remote, int instanceId);

Parameters

NameTypeDescription
localBOOL—
remoteBOOL—
instanceIdint—

Returns void

Usage

Lua
SetLocalPlayerVisibleInCutscene(local, remote, instanceId)

-- always works, by hash
Citizen.InvokeNative(0xD1065D68947E7B6E, local, remote, instanceId)
JavaScript and C#
JavaScript
SetLocalPlayerVisibleInCutscene(local, remote, instanceId);

// by hash
Citizen.invokeNative('0xD1065D68947E7B6E', local, remote, instanceId);
C#
Function.Call((Hash)0xD1065D68947E7B6E, local, remote, instanceId);

Sources

alloc8or RDR3 NativeDB

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