RedM Natives

SET_NETWORK_ID_STOP_CLONING

Hash0x9ED3108D6847760A
Runtime nameSetNetworkIdStopCloning
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_NETWORK_ID_STOP_CLONING(int networkId, BOOL bStopCloning);

Parameters

NameTypeDescription
networkIdint—
bStopCloningBOOL—

Returns void

Usage

Lua
SetNetworkIdStopCloning(networkId, bStopCloning)

-- always works, by hash
Citizen.InvokeNative(0x9ED3108D6847760A, networkId, bStopCloning)
JavaScript and C#
JavaScript
SetNetworkIdStopCloning(networkId, bStopCloning);

// by hash
Citizen.invokeNative('0x9ED3108D6847760A', networkId, bStopCloning);
C#
Function.Call((Hash)0x9ED3108D6847760A, networkId, bStopCloning);

Sources

alloc8or RDR3 NativeDB

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