RedM Natives

SET_NETWORK_ID_VISIBLE_IN_CUTSCENE

Hash0xA6928482543022B4
Runtime nameSetNetworkIdVisibleInCutscene
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA6928482543022B4

Signature

void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
SetNetworkIdVisibleInCutscene(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xA6928482543022B4, p0, p1, p2, p3)
JavaScript and C#
JavaScript
SetNetworkIdVisibleInCutscene(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xA6928482543022B4', p0, p1, p2, p3);
C#
Function.Call((Hash)0xA6928482543022B4, p0, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

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