_GET_PLAYER_WAYPOINT_IS_ACTIVE
Hash
0xDCC4B7F7112E8AB7Runtime name
GetPlayerWaypointIsActiveNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GET_PLAYER_WAYPOINT_IS_ACTIVE(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Usage
local retval = GetPlayerWaypointIsActive(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDCC4B7F7112E8AB7, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetPlayerWaypointIsActive(player);
// by hash
const retval = Citizen.invokeNative('0xDCC4B7F7112E8AB7', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xDCC4B7F7112E8AB7, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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