RedM Natives

_GET_PLAYER_WAYPOINT_IS_ACTIVE

Hash0xDCC4B7F7112E8AB7
Runtime nameGetPlayerWaypointIsActive
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_PLAYER_WAYPOINT_IS_ACTIVE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = GetPlayerWaypointIsActive(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDCC4B7F7112E8AB7, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetPlayerWaypointIsActive(player);

// by hash
const retval = Citizen.invokeNative('0xDCC4B7F7112E8AB7', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDCC4B7F7112E8AB7, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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