_LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST
Hash
0x6E2FD8CF7EB10E53Runtime name
LocalPlayerPedshotTextureDownloadRequestNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST(int playerSlot, int personaPhotoLocalCacheType);Parameters
| Name | Type | Description |
|---|---|---|
playerSlot | int | — |
personaPhotoLocalCacheType | int | — |
Returns int
Usage
local retval = LocalPlayerPedshotTextureDownloadRequest(playerSlot, personaPhotoLocalCacheType)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6E2FD8CF7EB10E53, playerSlot, personaPhotoLocalCacheType, Citizen.ResultAsInteger())JavaScript and C#
const retval = LocalPlayerPedshotTextureDownloadRequest(playerSlot, personaPhotoLocalCacheType);
// by hash
const retval = Citizen.invokeNative('0x6E2FD8CF7EB10E53', playerSlot, personaPhotoLocalCacheType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x6E2FD8CF7EB10E53, playerSlot, personaPhotoLocalCacheType);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.