RedM Natives

_LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST

Hash0x6E2FD8CF7EB10E53
Runtime nameLocalPlayerPedshotTextureDownloadRequest
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST(int playerSlot, int personaPhotoLocalCacheType);

Parameters

NameTypeDescription
playerSlotint—
personaPhotoLocalCacheTypeint—

Returns int

Usage

Lua
local retval = LocalPlayerPedshotTextureDownloadRequest(playerSlot, personaPhotoLocalCacheType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6E2FD8CF7EB10E53, playerSlot, personaPhotoLocalCacheType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = LocalPlayerPedshotTextureDownloadRequest(playerSlot, personaPhotoLocalCacheType);

// by hash
const retval = Citizen.invokeNative('0x6E2FD8CF7EB10E53', playerSlot, personaPhotoLocalCacheType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6E2FD8CF7EB10E53, playerSlot, personaPhotoLocalCacheType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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