RedM Natives

_NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST

Hash0x157D8F3DE12B307F
Runtime nameNetworkAddPlayerToRecentGamersList
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST(Player player, int p1);

Parameters

NameTypeDescription
playerPlayer—
p1int—

Returns void

Usage

Lua
NetworkAddPlayerToRecentGamersList(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x157D8F3DE12B307F, player, p1)
JavaScript and C#
JavaScript
NetworkAddPlayerToRecentGamersList(player, p1);

// by hash
Citizen.invokeNative('0x157D8F3DE12B307F', player, p1);
C#
Function.Call((Hash)0x157D8F3DE12B307F, player, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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