RedM Natives

_NETWORK_CLOCK_TIME_OVERRIDE

Hash0x669E223E64B1903C
Runtime nameNetworkClockTimeOverride
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_CLOCK_TIME_OVERRIDE(int hour, int minute, int second, int transitionTime, BOOL pauseClock);

Parameters

NameTypeDescription
hourint—
minuteint—
secondint—
transitionTimeint—
pauseClockBOOL—

Returns void

Usage

Lua
NetworkClockTimeOverride(hour, minute, second, transitionTime, pauseClock)

-- always works, by hash
Citizen.InvokeNative(0x669E223E64B1903C, hour, minute, second, transitionTime, pauseClock)
JavaScript and C#
JavaScript
NetworkClockTimeOverride(hour, minute, second, transitionTime, pauseClock);

// by hash
Citizen.invokeNative('0x669E223E64B1903C', hour, minute, second, transitionTime, pauseClock);
C#
Function.Call((Hash)0x669E223E64B1903C, hour, minute, second, transitionTime, pauseClock);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.