_NETWORK_CLOCK_TIME_OVERRIDE_2
Hash
0xE28C13ECC36FF14ERuntime name
NetworkClockTimeOverride_2NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _NETWORK_CLOCK_TIME_OVERRIDE_2(int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise);Parameters
| Name | Type | Description |
|---|---|---|
hour | int | — |
minute | int | — |
second | int | — |
transitionTime | int | — |
pauseClock | BOOL | — |
clockwise | BOOL | — |
Returns void
Usage
NetworkClockTimeOverride_2(hour, minute, second, transitionTime, pauseClock, clockwise)
-- always works, by hash
Citizen.InvokeNative(0xE28C13ECC36FF14E, hour, minute, second, transitionTime, pauseClock, clockwise)JavaScript and C#
NetworkClockTimeOverride_2(hour, minute, second, transitionTime, pauseClock, clockwise);
// by hash
Citizen.invokeNative('0xE28C13ECC36FF14E', hour, minute, second, transitionTime, pauseClock, clockwise);Function.Call((Hash)0xE28C13ECC36FF14E, hour, minute, second, transitionTime, pauseClock, clockwise);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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