RedM Natives

_NETWORK_CLOCK_TIME_OVERRIDE_2

Hash0xE28C13ECC36FF14E
Runtime nameNetworkClockTimeOverride_2
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_CLOCK_TIME_OVERRIDE_2(int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise);

Parameters

NameTypeDescription
hourint—
minuteint—
secondint—
transitionTimeint—
pauseClockBOOL—
clockwiseBOOL—

Returns void

Usage

Lua
NetworkClockTimeOverride_2(hour, minute, second, transitionTime, pauseClock, clockwise)

-- always works, by hash
Citizen.InvokeNative(0xE28C13ECC36FF14E, hour, minute, second, transitionTime, pauseClock, clockwise)
JavaScript and C#
JavaScript
NetworkClockTimeOverride_2(hour, minute, second, transitionTime, pauseClock, clockwise);

// by hash
Citizen.invokeNative('0xE28C13ECC36FF14E', hour, minute, second, transitionTime, pauseClock, clockwise);
C#
Function.Call((Hash)0xE28C13ECC36FF14E, hour, minute, second, transitionTime, pauseClock, clockwise);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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