_NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED
Hash
0x12AEB56B489415C5Runtime name
NetworkDidRecentGamerNamesRequestSucceedNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED();Returns BOOL
Usage
local retval = NetworkDidRecentGamerNamesRequestSucceed()
-- always works, by hash
local retval = Citizen.InvokeNative(0x12AEB56B489415C5, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkDidRecentGamerNamesRequestSucceed();
// by hash
const retval = Citizen.invokeNative('0x12AEB56B489415C5', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x12AEB56B489415C5);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.