RedM Natives

_NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED

Hash0x12AEB56B489415C5
Runtime nameNetworkDidRecentGamerNamesRequestSucceed
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED();

Returns BOOL

Usage

Lua
local retval = NetworkDidRecentGamerNamesRequestSucceed()

-- always works, by hash
local retval = Citizen.InvokeNative(0x12AEB56B489415C5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkDidRecentGamerNamesRequestSucceed();

// by hash
const retval = Citizen.invokeNative('0x12AEB56B489415C5', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x12AEB56B489415C5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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