RedM Natives

_NETWORK_GET_GLOBAL_ENTITY_FLAGS

Hash0xDD7806FD0543BC3D
Runtime nameNetworkGetGlobalEntityFlags
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _NETWORK_GET_GLOBAL_ENTITY_FLAGS(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns int

Usage

Lua
local retval = NetworkGetGlobalEntityFlags(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDD7806FD0543BC3D, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetGlobalEntityFlags(entity);

// by hash
const retval = Citizen.invokeNative('0xDD7806FD0543BC3D', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDD7806FD0543BC3D, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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