_NETWORK_GET_GLOBAL_ENTITY_FLAGS
Hash
0xDD7806FD0543BC3DRuntime name
NetworkGetGlobalEntityFlagsNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
int _NETWORK_GET_GLOBAL_ENTITY_FLAGS(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns int
Usage
local retval = NetworkGetGlobalEntityFlags(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDD7806FD0543BC3D, entity, Citizen.ResultAsInteger())JavaScript and C#
const retval = NetworkGetGlobalEntityFlags(entity);
// by hash
const retval = Citizen.invokeNative('0xDD7806FD0543BC3D', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xDD7806FD0543BC3D, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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