RedM Natives

_NETWORK_GET_INSTANCE_ID_OF_THREAD

Hash0xFB9ECED5B68F3B78
Runtime nameNetworkGetInstanceIdOfThread
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _NETWORK_GET_INSTANCE_ID_OF_THREAD(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns int

Usage

Lua
local retval = NetworkGetInstanceIdOfThread(threadId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFB9ECED5B68F3B78, threadId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetInstanceIdOfThread(threadId);

// by hash
const retval = Citizen.invokeNative('0xFB9ECED5B68F3B78', threadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFB9ECED5B68F3B78, threadId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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