RedM Natives

_NETWORK_GET_SESSION_HOST

Hash0x8DC9AA3B508B1A85
Runtime nameNetworkGetSessionHost
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Player _NETWORK_GET_SESSION_HOST();

Returns Player

Usage

Lua
local retval = NetworkGetSessionHost()

-- always works, by hash
local retval = Citizen.InvokeNative(0x8DC9AA3B508B1A85, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetSessionHost();

// by hash
const retval = Citizen.invokeNative('0x8DC9AA3B508B1A85', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x8DC9AA3B508B1A85);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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