RedM Natives

_NETWORK_HAS_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT

Hash0xDD73C9838CE7181D
Runtime nameNetworkHasCompletedMpIntroFlowOnCurrentSlot
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_HAS_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT();

Returns BOOL

Usage

Lua
local retval = NetworkHasCompletedMpIntroFlowOnCurrentSlot()

-- always works, by hash
local retval = Citizen.InvokeNative(0xDD73C9838CE7181D, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkHasCompletedMpIntroFlowOnCurrentSlot();

// by hash
const retval = Citizen.invokeNative('0xDD73C9838CE7181D', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDD73C9838CE7181D);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.