RedM Natives

_NETWORK_IS_IN_SESSION_LOBBY

Hardcoded to return false.

Hash0xC5196C42DE19F646
Runtime nameNetworkIsInSessionLobby
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_IS_IN_SESSION_LOBBY();

Returns BOOL

Description

Hardcoded to return false.

Usage

Lua
local retval = NetworkIsInSessionLobby()

-- always works, by hash
local retval = Citizen.InvokeNative(0xC5196C42DE19F646, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsInSessionLobby();

// by hash
const retval = Citizen.invokeNative('0xC5196C42DE19F646', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC5196C42DE19F646);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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