RedM Natives

_NETWORK_IS_PREVIOUS_UPLOAD_PENDING

_NETWORK_IS_T* - _NETWORK_RE*

Hash0xA21E3BAD0A42D199
Runtime nameNetworkIsPreviousUploadPending
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_IS_PREVIOUS_UPLOAD_PENDING();

Returns BOOL

Description

_NETWORK_IS_T* - _NETWORK_RE*

Usage

Lua
local retval = NetworkIsPreviousUploadPending()

-- always works, by hash
local retval = Citizen.InvokeNative(0xA21E3BAD0A42D199, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsPreviousUploadPending();

// by hash
const retval = Citizen.invokeNative('0xA21E3BAD0A42D199', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA21E3BAD0A42D199);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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