_NETWORK_IS_PREVIOUS_UPLOAD_PENDING
_NETWORK_IS_T* - _NETWORK_RE*
Hash
0xA21E3BAD0A42D199Runtime name
NetworkIsPreviousUploadPendingNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_IS_PREVIOUS_UPLOAD_PENDING();Returns BOOL
Description
_NETWORK_IS_T* - _NETWORK_RE*
Usage
local retval = NetworkIsPreviousUploadPending()
-- always works, by hash
local retval = Citizen.InvokeNative(0xA21E3BAD0A42D199, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkIsPreviousUploadPending();
// by hash
const retval = Citizen.invokeNative('0xA21E3BAD0A42D199', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xA21E3BAD0A42D199);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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