RedM Natives

_NETWORK_IS_THREAD_ACTIVE

Hash0x31DAD2CD6D49546E
Runtime nameNetworkIsThreadActive
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_IS_THREAD_ACTIVE(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns BOOL

Usage

Lua
local retval = NetworkIsThreadActive(threadId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x31DAD2CD6D49546E, threadId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsThreadActive(threadId);

// by hash
const retval = Citizen.invokeNative('0x31DAD2CD6D49546E', threadId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x31DAD2CD6D49546E, threadId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.