_NETWORK_IS_TRACKED_PLAYER_VISIBLE
Hash
0xE525878A35B9EEBDRuntime name
NetworkIsTrackedPlayerVisibleNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_IS_TRACKED_PLAYER_VISIBLE(Player player, Player trackedPlayer);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
trackedPlayer | Player | — |
Returns BOOL
Usage
local retval = NetworkIsTrackedPlayerVisible(player, trackedPlayer)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE525878A35B9EEBD, player, trackedPlayer, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkIsTrackedPlayerVisible(player, trackedPlayer);
// by hash
const retval = Citizen.invokeNative('0xE525878A35B9EEBD', player, trackedPlayer, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE525878A35B9EEBD, player, trackedPlayer);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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