RedM Natives

_NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP

Hash0x9E762A595CF88E4A
Runtime nameNetworkSessionIsRequestInProgressByQueueGroup
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP(int queueGroup);

Parameters

NameTypeDescription
queueGroupint—

Returns BOOL

Usage

Lua
local retval = NetworkSessionIsRequestInProgressByQueueGroup(queueGroup)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9E762A595CF88E4A, queueGroup, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSessionIsRequestInProgressByQueueGroup(queueGroup);

// by hash
const retval = Citizen.invokeNative('0x9E762A595CF88E4A', queueGroup, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9E762A595CF88E4A, queueGroup);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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