RedM Natives

_NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT

Only used in R* Script net_rolling_playlist

Hash0x8F9DB6CD03B42B58
Runtime nameNetworkSessionPlaylistGetUpcomingContent
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1436

Signature

void _NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT();

Returns void

Description

Only used in R* Script net_rolling_playlist

Usage

Lua
NetworkSessionPlaylistGetUpcomingContent()

-- always works, by hash
Citizen.InvokeNative(0x8F9DB6CD03B42B58)
JavaScript and C#
JavaScript
NetworkSessionPlaylistGetUpcomingContent();

// by hash
Citizen.invokeNative('0x8F9DB6CD03B42B58');
C#
Function.Call((Hash)0x8F9DB6CD03B42B58);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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