RedM Natives

_NETWORK_SESSION_REMOVE_PLAYER_FLAGS

Hash0x3215BBE34D3418C5
Runtime nameNetworkSessionRemovePlayerFlags
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_SESSION_REMOVE_PLAYER_FLAGS(int flags);

Parameters

NameTypeDescription
flagsint—

Returns BOOL

Usage

Lua
local retval = NetworkSessionRemovePlayerFlags(flags)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3215BBE34D3418C5, flags, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSessionRemovePlayerFlags(flags);

// by hash
const retval = Citizen.invokeNative('0x3215BBE34D3418C5', flags, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3215BBE34D3418C5, flags);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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