_NETWORK_SESSION_SET_PLAYER_FLAGS
Hash
0x0AE241A4A9ADEEECRuntime name
NetworkSessionSetPlayerFlagsNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_SESSION_SET_PLAYER_FLAGS(int flags);Parameters
| Name | Type | Description |
|---|---|---|
flags | int | — |
Returns BOOL
Usage
local retval = NetworkSessionSetPlayerFlags(flags)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0AE241A4A9ADEEEC, flags, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkSessionSetPlayerFlags(flags);
// by hash
const retval = Citizen.invokeNative('0x0AE241A4A9ADEEEC', flags, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0AE241A4A9ADEEEC, flags);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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