RedM Natives

_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED

Hash0x44D59EC597BBF348
Runtime nameNetworkSpawnConfigAddPropertyScripted
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED(int configProperty, BOOL include);

Parameters

NameTypeDescription
configPropertyint—
includeBOOL—

Returns void

Usage

Lua
NetworkSpawnConfigAddPropertyScripted(configProperty, include)

-- always works, by hash
Citizen.InvokeNative(0x44D59EC597BBF348, configProperty, include)
JavaScript and C#
JavaScript
NetworkSpawnConfigAddPropertyScripted(configProperty, include);

// by hash
Citizen.invokeNative('0x44D59EC597BBF348', configProperty, include);
C#
Function.Call((Hash)0x44D59EC597BBF348, configProperty, include);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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