RedM Natives

_NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS

Hash0x89EC2FC89ECB1005
Runtime nameNetworkSpawnConfigSearchInProgress
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS();

Returns BOOL

Usage

Lua
local retval = NetworkSpawnConfigSearchInProgress()

-- always works, by hash
local retval = Citizen.InvokeNative(0x89EC2FC89ECB1005, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSpawnConfigSearchInProgress();

// by hash
const retval = Citizen.invokeNative('0x89EC2FC89ECB1005', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x89EC2FC89ECB1005);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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