RedM Natives

_NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH

Hash0xBDCC671B911040F9
Runtime nameNetworkSpawnConfigSetLevelWaterDepth
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH(int waterDepthLevel);

Parameters

NameTypeDescription
waterDepthLevelint—

Returns void

Usage

Lua
NetworkSpawnConfigSetLevelWaterDepth(waterDepthLevel)

-- always works, by hash
Citizen.InvokeNative(0xBDCC671B911040F9, waterDepthLevel)
JavaScript and C#
JavaScript
NetworkSpawnConfigSetLevelWaterDepth(waterDepthLevel);

// by hash
Citizen.invokeNative('0xBDCC671B911040F9', waterDepthLevel);
C#
Function.Call((Hash)0xBDCC671B911040F9, waterDepthLevel);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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