RedM Natives

_NET_TO_ANIM_SCENE

Hash0xD7F6781A0ABAF6FB
Runtime nameNetToAnimScene
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

AnimScene _NET_TO_ANIM_SCENE(int netId);

Parameters

NameTypeDescription
netIdint—

Returns AnimScene

Usage

Lua
local retval = NetToAnimScene(netId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD7F6781A0ABAF6FB, netId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetToAnimScene(netId);

// by hash
const retval = Citizen.invokeNative('0xD7F6781A0ABAF6FB', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD7F6781A0ABAF6FB, netId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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