RedM Natives

_NET_TO_PROPSET

Hash0xD08066E00D26C448
Runtime nameNetToPropset
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

PropSet _NET_TO_PROPSET(int netId);

Parameters

NameTypeDescription
netIdint—

Returns PropSet

Usage

Lua
local retval = NetToPropset(netId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD08066E00D26C448, netId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetToPropset(netId);

// by hash
const retval = Citizen.invokeNative('0xD08066E00D26C448', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD08066E00D26C448, netId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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