RedM Natives

_PROPSET_TO_NET

Hash0x74F99EF7EF503398
Runtime namePropsetToNet
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _PROPSET_TO_NET(PropSet propSet);

Parameters

NameTypeDescription
propSetPropSet—

Returns int

Usage

Lua
local retval = PropsetToNet(propSet)

-- always works, by hash
local retval = Citizen.InvokeNative(0x74F99EF7EF503398, propSet, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = PropsetToNet(propSet);

// by hash
const retval = Citizen.invokeNative('0x74F99EF7EF503398', propSet, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x74F99EF7EF503398, propSet);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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