RedM Natives

_REPORT_PLAYER

Hash0xA197C35F73AC0F12
Runtime nameReportPlayer
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REPORT_PLAYER(Player player, int reportType, const char* description, const char* horseName);

Parameters

NameTypeDescription
playerPlayer—
reportTypeint—
descriptionconst char*—
horseNameconst char*—

Returns void

Usage

Lua
ReportPlayer(player, reportType, description, horseName)

-- always works, by hash
Citizen.InvokeNative(0xA197C35F73AC0F12, player, reportType, description, horseName)
JavaScript and C#
JavaScript
ReportPlayer(player, reportType, description, horseName);

// by hash
Citizen.invokeNative('0xA197C35F73AC0F12', player, reportType, description, horseName);
C#
Function.Call((Hash)0xA197C35F73AC0F12, player, reportType, description, horseName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.