RedM Natives

_SET_DOOR_NETWORKED

Hash0x51D99497ABF3F451
Runtime nameSetDoorNetworked
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DOOR_NETWORKED(Hash doorHash);

Parameters

NameTypeDescription
doorHashHash—

Returns void

Usage

Lua
SetDoorNetworked(doorHash)

-- always works, by hash
Citizen.InvokeNative(0x51D99497ABF3F451, doorHash)
JavaScript and C#
JavaScript
SetDoorNetworked(doorHash);

// by hash
Citizen.invokeNative('0x51D99497ABF3F451', doorHash);
C#
Function.Call((Hash)0x51D99497ABF3F451, doorHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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